AMD Radeon Anti-Lag Ideally, when a player clicks on a key and the CPU registers the work, the GPU will show the corresponding frame to the monitor at almost the same time. However, when the GPU is pushed to the limit, the work of the CPU is queued while waiting for the GPU to finish, which causes the player to experience a delay. We have developed Radeon Anti-Lag to better handle requests that arrive from the user so that they do not queue so often waiting for the GPU to complete its task. The result is an average 31% reduction in click2 response times, greatly improving the fluidity of games in these types of GPU-linked scenarios. Radeon Chill, We introduced this innovative feature a few years ago to reduce energy consumption and noise while limiting the effect on performance so that users do not perceive any difference. Today's latest release goes one step further by refining Radeon Chill to have a tuning compatible with the screen. Chill can now automatically set frame rate limits to match the refresh rate of your monitor, be it a static or adaptive FreeSync panel. By working within this range, players will get trouble-free games and energy savings to boot, with up to 2.45 times more savings than before.
License: Free
Post a Comment
Please Do Not Enter Any Spam Link in the Comment Box
EmoticonClick to see the code!
To insert emoticon you must added at least one space before the code.