Today we are launching our mid-year update to the Radeon Software Adrenalin 2020 edition of AMD, which brings with it a series of cutting-edge features to improve your experience, improve the game and provide support for the new Radeon RX 5700 series graphics cards Improving the image quality of the game: AMD Radeon Image Sharpening We all know how new and future AAA titles can put pressure on the graphics, especially those that run at 4K resolutions and higher. Players often reduce their resolution to improve the overall performance of some demanding titles. Radeon Image Sharpening (RIS) is a new quality improvement feature designed to provide players with stunning images even at those lower resolutions. This new technique, initially available in the new Radeon RX 5700 series graphics, takes an image and applies an intelligent algorithm to focus and sample it, providing a clear image with virtually no performance penalty1. Players can now have the best of both worlds: incredible images they crave and the performance they need. Improve the response time of the game:
AMD Radeon Anti-Lag Ideally, when a player clicks on a key and the CPU registers the work, the GPU will show the corresponding frame to the monitor at almost the same time. However, when the GPU is pushed to the limit, the work of the CPU is queued while waiting for the GPU to finish, which causes the player to experience a delay. We have developed Radeon Anti-Lag to better handle requests that arrive from the user so that they do not queue so often waiting for the GPU to complete its task. The result is an average 31% reduction in click2 response times, greatly improving the fluidity of games in these types of GPU-linked scenarios. Radeon Chill, We introduced this innovative feature a few years ago to reduce energy consumption and noise while limiting the effect on performance so that users do not perceive any difference. Today's latest release goes one step further by refining Radeon Chill to have a tuning compatible with the screen. Chill can now automatically set frame rate limits to match the refresh rate of your monitor, be it a static or adaptive FreeSync panel. By working within this range, players will get trouble-free games and energy savings to boot, with up to 2.45 times more savings than before.
License: Free
AMD Radeon Anti-Lag Ideally, when a player clicks on a key and the CPU registers the work, the GPU will show the corresponding frame to the monitor at almost the same time. However, when the GPU is pushed to the limit, the work of the CPU is queued while waiting for the GPU to finish, which causes the player to experience a delay. We have developed Radeon Anti-Lag to better handle requests that arrive from the user so that they do not queue so often waiting for the GPU to complete its task. The result is an average 31% reduction in click2 response times, greatly improving the fluidity of games in these types of GPU-linked scenarios. Radeon Chill, We introduced this innovative feature a few years ago to reduce energy consumption and noise while limiting the effect on performance so that users do not perceive any difference. Today's latest release goes one step further by refining Radeon Chill to have a tuning compatible with the screen. Chill can now automatically set frame rate limits to match the refresh rate of your monitor, be it a static or adaptive FreeSync panel. By working within this range, players will get trouble-free games and energy savings to boot, with up to 2.45 times more savings than before.
License: Free
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